Application Audio Capture (Beta) only working globally

ZakkWyldeSDMF13

New Member
I use the Application Audio Capture (Beta) for capturing my game sound on my "Gameplay" scene. Whenever I switch to another scene you can hear the sound of the Application Audio Capture (Beta) - even if that source isn't active in that scene (marked as "inactive").

Is that a bug?

I did a workaround with the Advanced Scene Switcher plugin to disable any audio track of the Application Audio Capture (Beta) whenever the "Gameplay" scene isn't active. But that's kinda tedious...
 
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